These slimes are an amazingly powerful tool for this class once you start getting some other cards to synergize with them, most importantly any card with the keyword command will cause your front slime to attack that many times, and cards that give you potency will increase the damage of these slimes. This card can be upgraded to split into 2 slimes instead of 1, you only have three slots to split slimes into, and if you spawn more beyond that you’ll absorb the oldest slime and gain strength. The options include a bruiser slime who attacks for 5 each turn, guerrilla slime who attacks all enemies for 3 each turn, the mire slime who attacks for 2 and applies 2 goop each turn, or the leeching slime who attacks for 2 and gives you 2 block per turn. Splitting into different slimes is a huge mechanic for this class, you start off with the basic split card, that let’s you choose one of the four basic slimes to split into. There are a lot of different attacks that gain a bonus effect when consuming goop, like leeching strike gaining block equal to the amount of goop consumed. There are a ton of cards that apply and manipulate goop, like a whole set of different licks that apply a small amount of goop alongside other effects like gaining block, applying vulnerable, and much more for 0 energy each. Your starting deck comes with corrosive spit which applies 6 goop for 1 energy, a stacking debuff that simply makes your next attack deal that much extra damage. The heart of goo starting relic now makes you heal 2 hp whenever you consume any goop. The classic slimebound class mod is still available for those who still want to play it, this slime boss class keeps a lot of the same ideas and archetypes, but changes up a whole bunch of things. This class is actually an updated and heavily reworked version of the slimebound mod by modder michael mayhem, most of the classes of downfall are heavily reworked and re-balanced versions of his old mods, which is really awesome to see all of his work come together in one package. The items you’ll find along the way also interact with various cards.Like I said, the slime boss is the very first class you’ll have unlocked with this mod before you beat act 1 to unlock the next class. You’ll build your deck by sifting through the hundreds of available options, looking to combine them to maximize your strength. As a result, deck-building is highly detailed and strategic, very much like Hearthstone. Unlike in SteamWorld Quest: Hand of Gilgamech, which combines card game features with turn-based combat, this title has you fighting with your deck. The gameplay takes some time to grasp, especially with varying playstyles required for different characters, but getting the hang of it feels rewarding and worth the trouble. There are only four acts, but each new session provides a novel experience for the player. As you’re making your way across the maps, the game lets you choose the path forward by making small decisions, pitting you against random opponents throughout. The rogue-like element stems from exploration. You can also gather more cards with each battle you win. The first two categories define your defense and offense, while the third opens the doors to special abilities unique to each character. The characters come with diverse sets of attacks, passive skills, and relics. There isn’t a highly-detailed narrative structure like that in Cultist Simulator, but the game keeps you engaged with its detailed world-building. You’ll pick one and start your journey throughout the Spire, a sinister structure full of powerful relics and strange monsters. All have different gameplay styles, starting with a deck of basic cards that match their personalities. This deckbuilding game features four playable characters: the Ironclad, the Watcher, the Silent, and the Defect.
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